GAMES
1. A procedure which employs skills and/or chance and has a winner
2. Predominantly used to practice and reinforce basic skills, additionally can be used to introduce new concepts and develop logical thinking and P.S. strategies
IMPLICATIONS FOR TEACHING
1. Usually highly motivating
2. Pupils enjoy playing games
3. More likely to generate greater understanding and retention
4. Games are an active approach to learning
5. Good attitudes to math are fostered through games
LIMITATIONS
1. Collection and construction of materials for game is time consuming
2. Classes engaged in playing games are likely to be noisy
3. A game approach is not suitable to all areas of the syllabus
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